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AI Insights · Timothy · July 2025

Top Educational Games on iOS in the US: Q2 2025 Performance

Explore the performance trends of the top educational games on iOS in the US during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Educational Games on iOS in the US: Q2 2025 Performance

The second quarter of 2025 saw significant trends in the performance of educational games on the iOS platform in the United States. Here’s a closer look at the top five apps in this category, with insights from Sensor Tower.

Lingokids - Play and Learn from Monkimun Inc showed a gradual decline in weekly revenue, starting from around $380K at the beginning of April to approximately $310K by mid-June, before recovering slightly to $344K by the end of the quarter. Weekly downloads fluctuated, peaking at about 48K and ending the quarter with a steady 43K. The app maintained a strong user base, with weekly active users reaching over 426K in early May before settling around 324K by the end of June.

ABCmouse: Kids Learning Games, published by Age of Learning, Inc., experienced a decline in weekly revenue from $337K at the start of the quarter to a low of $284K in mid-June, with a slight increase to $302K by the end. Downloads started at 28K, dropped to 18K mid-quarter, and ended at 19K. Active users fluctuated, reaching a peak of 317K in early May before closing the quarter at 292K.

Kids Learning Games - Kiddopia by Kiddopia, Inc. saw its weekly revenue hover between $183K and $214K, with notable consistency throughout the quarter. Weekly downloads rose from 18K to a peak of 28K in May, stabilizing at around 25K by June. The app's active user base showed variability, from 47K in April to nearly 59K by the end of June.

Keiki Learning games for Kids, developed by BENIPOL LIMITED, maintained steady weekly revenue, starting at $142K and ending at $130K. Downloads varied, beginning at 21K and dipping to 14K in early June before rebounding to 18K. Active users saw a slight increase from 51K to 50K over the quarter.

Finally, Speech Blubs: Language Therapy from Blub Blub Inc. had a fluctuating revenue pattern, beginning at $111K, dropping to $87K, and ending at $102K. Downloads remained relatively low, starting at 14K and fluctuating between 5K and 9K. Active users hovered around 7K throughout the quarter, with a slight peak in early June.

These insights highlight the dynamic nature of the educational games sector on iOS. For more detailed analysis, visit Sensor Tower for comprehensive app performance data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025